Weapons

This section covers all the weapons that can be found in the Mystic Realms. Each falls under a given skill; having at least one level in a particular skill means you can use any weapon listed under that skill (for example, 1 level in Longsword grants the ability to use Greek swords and longswords equally well).

Some weapons have stat requirements, as noted in the tables; "FF" is Fatigue Factors (how much fatigue you incur each turn when using that weapon); "Actions" is what kind of attacks you can make with the weapon. See the Combat section for more details on combat actions. Some weapons are noted as "2H" - this means that they must be wielded with two hands, and you can't use a shield at the same time.

For a more detailed discussion of weapons and armor, see here.



Axe (Strength, Strength)

Weapon Stat FF Actions
Axe - ?? Hack, Bash
Battle Axe Str 17 3 Hack, Bash
Big Battle Axe (2H) Str 18, Agl 16 ?? Hack, Bash
Greataxe (2H) Str 18 6 Hack, Bash
Hand Axe - 1 Hack, Bash



Broadsword (Strength, Agility)

Weapon Stat FF Actions
Bastard Sword (1/2H) Str 17 3 Thrust, Hack
Broadsword (1/2H) Str 18 4 Thrust, Hack, Bash

A broadsword is a sword that is as large and heavy as possible, but not too heavy to be used in one hand; it can be used both one-handed and two-handed. The bastard sword gets its name from the fact that its hilt is larger than needed for just one hand, but not large enough to fit both hands. So, when used two-handed the second hand doesn't completely grip the weapon. The broadsword, on the other hand, is larger and has a hilt that can be gripped completely by both hands. It should be noted here that the two-handed usage of these weapons is not exactly the same (and not as effective) as the two-handed usage for the Greatsword skill, and thus there is no Agility requirement.



Bow (Agility, Empathy)

Weapon Stat FF Actions
Composite Bow (2H) - 2 Shoot, Loft
Greatbow (2H) - 3 Shoot, Loft
Longbow (2H) - 2 Shoot, Loft
Shortbow (2H) - 1 Shoot, Loft



Crossbow (Agility, Cognition)

Weapon Stat FF Actions
Hand Crossbow - 1 Shoot
Large Crossbow (2H) Str 18 3 Shoot
Small Crossbow (2H) Str 16 2 Shoot



Dagger (Agility, Luck)

Weapon Stat FF Actions
Dagger - 0 Thrust, Slash
Main Gauche - 1 Thrust, Strike
Stiletto - 0 Thrust, Slash



Flail (Agility, Strength)

Weapon Stat FF Actions
Flail - 2 Strike, Bash
Large Morning Star ?? ?? Strike, Bash
Morning Star ?? 3 Strike, Bash
2H Flail (2H) Str 17 5 Strike, Bash

A flail is a two-foot-long or so handle with 2-3 chains attached to small balls studded with sharpened spikes. The large flail is the same, except that it's larger and requires two hands to use. The morning star is similar to the flail, except that it has just one chain and one large ball with many spikes.

The flail is a good alternative to the mace for those, such as clerics, who have reasonably good Agility)] and do not wear very encumbering armor (e.g., hauberk), and have a lot of other skills that they must put time and effort into. The flail may not do as much damage as other weapons
(but it will do more than the mace) but is relatively easy to hit with. The large flail deals more damage than the flail, but requires two hands to use. The morning star, on the other hand, is one of the more effective one-handed weapons, assuming one has the stats to use it.


Greatsword (Strength, Agility)

Weapon Stat FF Actions
Claymore (2H) Str 17, Agl 16* 5 Thrust, Hack
Greatsword (2H) Str 18, Agl 17* 6 Thrust, Hack

*These values contradict the ones given in the Weapons and Armor Discussion section. Until they can be confirmed one wat or another, they'll remain as is.


Halberd (Strength, Agility)

Weapon Stat FF Actions
Fauchard (2H) - 3 Slash, Strike
Halberd (2H) - 4 Thrust, Hack
Lucern Hammer (2H) ?? ?? Thrust, Strike



Longsword (Strength, Agility)

Weapon Stat FF Actions
Greek Sword Str 15 2 Thrust, Hack, Bash
Longsword Str 16 2 Thrust, Hack



Mace (Strength, Strength)

Weapon Stat FF Actions
Hammer Str 18 4 Strike, Bash
Heavy Mace (2H) ?? 3 Strike, Bash
Mace - 2 Strike, Bash
Maul Str 17 6 Strike, Bash
Spiked Mace ?? ?? Strike, Bash
War Hammer (2H) ?? 4 Strike, Bash

The mace is one of the simplest of weapons, a metal handle with a heavier striking end. The hammer is similar, except with a heavier, two sided head on the striking end. The maul is a hammer except larger, requiring two
hands to use.

The mace is a popular weapon for clerics and others that have good Strength but do not have much Agility and/or wear encumbering armor (e.g., hauberk). It may not do as much damage as other weapons, but is easy to use. The hammer, on the other hand, is one of the more effective one-handed weapons available, assuming one has the Strength to use it. The maul is even more deadly than the hammer, but requires two hands to use.



Pike (Strength, Strength)

Weapon Stat FF Actions
Pike (2H) Str 15 2 Thrust, Strike
Two-handed Spear (2H) Str 17 3 Thrust, Strike



Rapier (Agility, Agility)

Weapon Stat FF Actions
Epee Agl 17 1 Thrust, Slash
Rapier Agl 16 1 Thrust, Slash



Saber (Agility, Agility)

Weapon Stat FF Actions
Saber - 2 Slash, Bash
Cutlass - 2 Thrust, Slash



Scimitar (Agility, Agility)

Weapon Stat FF Actions
Scimitar - 1 Slash, Bash
Falchion - 3 Slash, Bash



Shortsword (Strength, Agility)

Weapon Stat FF Actions
Shortsword Str 11 1 Thrust, Hack, Bash
Sword Str 13 1 Thrust, Hack, Bash



Spear (Strength, Agility)

Weapon Stat FF Actions
Javelin - 1 Thrust, Strike
Spear - 1 Thrust, Strike
Trident - 1 Thrust, Strike



Staff (Strength, Agility)

Weapon Stat FF Actions
Broom - ?? Strike, Bash
Greatstaff ?? 3 Strike, Bash
Staff - 2 Strike, Bash



Sling (Agility, Agility)

Weapon Stat FF Actions
Sling ?? 1 Shoot
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